Darkwar[]
Overview[]
The Darkwar is a hybrid melee class that focuses on fire magic. They can become powerful melee characters with correct stats, but the leveling process generally requires they focus on the use of Juxta. They kind of feel like a Ranger and a Warlock had a fiery love child. Thier Juxta damage is based on Strength as well as Inteligence, but thier ability to hit and survive requires Agility and Constitution. They can be a force to be reckoned with when built appropriately, but swapping focus requires a re-spec. They have access to the Learned, Melee, Darkwar, and PvP skill tabs.
They have an innate 8% Bonus to Fire Magic
Currently the Suggested End-Game stats for a Darkwar are:
Statistics[]
- Primary: Agility
- Secondary: Strength, Constitution, Intelligence
Playable Races[]
Proficiencies[]
Multiple Enemy Spell[]
- Juxta Flamma
- This spell is based off of magic damage and does not appear to be effected by the equipped weapon damage and the Imbuement percentage damage bonus special property. It's cast speed does not appear to be influenced by any statistics, but percentage cast speed properties on equipment decrease the delay between casting. All magic bonus and fire magic bonuses increase the damage of this spell as well as Intelligence and +damage bonuses from equipment and Strength. The Critical magic Imbuement can cause the spell to deal bonus damage.
- Range: Close to Medium
- Maximum number of foes hit: Unlimited
- Learned at Level 5.
- Spirit Run: Focuses energy to dash forward passing through any enemies and dealing damage to those in the path.
- Range: Medium
- Maximum number of foes hit: Unlimited
- Learned at Level 11.
Traversal Spells[]
- Attack Run
- Spirit Run
- Mutatio Nimbus
- Pregere Trans
Passive Skills[]
Skill Name | Requirements | Statistic | Description | Maximum Points |
---|---|---|---|---|
Critical Hit | None | Agility | Bonus 2% chance to get a critical hit. | Starts at 6 and increases by 1 for every additional 10 Agility points |
Burn | None | Intelligence | Bonus 2% fire spell damage and 2% chance for a large AoE Juxta Flamma | Starts at 6 and increases by 1 for every additional 10 Intelligence points |
Juxta Range | None | None | Increases range of Juxta by 5% | 5 |
Juxta on Attack | None | None | 2% Chance for Juxta when hitting an enemy. | 5 |
Defense Mastery | Level 20 and 8 points in Defense Tactics | Intelligence, Wisdom | Bonus 1% chance to defend an attack. | Starts at 11 and increases with Intelligence and Wisdom |
Weapon Mastery | Level 20 and 8 points in Weapon Tactics | Intelligence, Wisdom | Bonus 1% chance to hit with any weapon. | Starts at 11 and increases with Intelligence and Wisdom |
Active Skills[]
Skill Name | Requirements | Cooldown | Duration | Description | Maximum Points |
---|---|---|---|---|---|
Breaker | Level 10 | 5 Min | 3-15 Sec | 60% Chance to remove buffs from attackers and 20% resists. | 5 |
Focused Attack | Level 10 | 3 Min | 1-5 Hits | 1 hit(s) with, 3% bonus damage on your first hit and decreasing by 3% per hit. | 5 |
Hide | None | None | Until Move | Requires standing next to an object to become concealed from sight. WARNING: This is currently a poor skill to put points in at low levels and has some component attached to level besides skill points. | 5 |
Spells[]
Level | Spell Name | Type | Element | Description |
---|---|---|---|---|
1 | Throw/Shoot | Skill | Allows the caster to throw or shoot if wielding an appropriate weapon. | |
Shoot Arrow | Skill | Shoots an arrow at the target. | ||
Nocte Visus | Aid | Shadow | Enhances the caster's vision in the dark and allows them to see magically concealed foes. | |
Double Slice | Skill | Performs two quick slicing attacks. | ||
2 | Emissarius | Other | Spirit | Senses the presence of evil entities nearby. |
Emissarius Nex | Other | Spirit | Reveals the locations of the last three player killers of the target. | |
3 | Ferocia Flamma | Damage | Fire | Inflicts immediate fire damage on the target. |
Attack Run | Skill | Increases movement speed to the target for a charging attack. | ||
Double Stab | Skill | Executes two rapid stabbing attacks. | ||
4 | Minor Mederi | Aid | Spirit | Provides minor healing to the target. |
5 | Juxta Flamma | Damage | Fire | Creates a burst of flame around the caster damaging any foes in range. |
Tueri | Buff | Energy | Provides armor to the caster. | |
Minor Sanatio | Aid | Spirit | Offers minor curing to the target. | |
6 | Minor Veloticus | Buff | Energy | Increases the movement and attack speed of the target. |
Minor Stupefacere | Debuff | Shadow | Applies a minor stupefying effect that makes them easier to hit and more prone to miss. | |
Nonne Sera | Other | Energy | Magically unlocks chests. | |
7 | Maximus Robur | Buff | Significantly Increases the strength of the target. | |
8 | Contra Magicus | Aid | Shadow | Dispels magical effects from the target. |
Mutatio Nimbus | Other | Energy | Transforms the caster into a cloud, allowing them to pass through some objects and enemies. | |
9 | Minor Extrudere | Buff | Spirit | Creates a magical barrier for the caster. |
Contra Visus | Aid | Shadow | Grants invisibility to the caster. | |
11 | Spirit Run | Skill | Focuses spirit energy for a charging dash that passes through foes. | |
12 | Back Spin | Skill | Executes a flourishing back spin attack to strike an enemy. | |
Shadow Form | Other | Shadow | Transforms the caster into a shadow, possibly for offensive or evasive purposes. | |
Pergere Trans | Other | Energy | Teleports the caster a short distance away. | |
Arcessere Flamma | Other | Summons a flame companion to the caster's location. | ||
13 | Sensus Scientia | Other | Spirit | Allows the caster to sense the alignment of the target. |