Paladin[]
Overview[]
The Paladin is a holy warrior of the light side dedicated to righteousness and justice. They excel in physical combat, using their Strength and Divine powers to wield any weapon in one hand and cast spells that can enhance party members' armor and regeneration. They have access to the Learned, Melee, Paladin, and PvP skill tabs.
Currently the Suggested End-Game stats for a Paladin are as follows: Strength XX, Agility 30, Constitution 30-40, Intelligence 12, Wisdom 12
Statistics[]
- Primary: Strength
- Secondary: Agility, Constitution
Playable Races[]
Proficiencies[]
Multiple Enemy Spells[]
- Spin Attack: Executes a spinning attack to strike multiple nearby enemies.
- Range: Close
- Maximum number of foes hit: Unlimited
- Learned at Level 8.
- The cast speed is determined by base Agility and increases at xx,25, and 29. One handed weapons (excluding daggers) spin at a faster rate than 2 handed weapons, but have a smaller AoE.
- Spirit Run: Focuses energy to dash forward passing through any enemies and dealing damage to those in the path.
- Range: Medium
- Maximum number of foes hit: Unlimited
- Learned at Level 12.
- Obstar Malus: Damages vulnerable undead creatures.
- Range: Long
- Maximum number of foes hit: Unlimited
- Learned at Level 2.
Traversal Spells[]
- Attack Run
- Spirit Run
- Mutatio Nimbus
- Pregere Trans
Passive Skills[]
Skill Name | Requirements | Statistic | Description | Maximum Points |
---|---|---|---|---|
Armor | None | Wisdom | Each point increases the armor from spells by 2%. | Starts at 6 and increases by 1 for every additional 10 Wisdom points |
Critical Hit | None | Strength | Each point increases the chance of a Critical Hit by 1%. | Starts at 6 and increases by 1 for every additional 10 Strength points |
Rage Chance | None | Constitution | Each point increases the chance of triggering Rage by 1%. | Starts at 6 and increases by 1 for every additional 10 Constitution points |
Shield Mastery | Level 10 and 5 points in Shield | Strength, Agility | Increases the chance to block any melee or arrow attack when using a shield by 1% per point. | Starts at 6 and increases by 1 for every additional 10 Strength and 10 Agility points |
Weapon Mastery | Level 20 and 8 points in Weapon Tactics | Intelligence, Wisdom | Each point increases the chance to hit with any weapon by 1%. | Starts at 11 and increases by 1 for every additional 10 Intelligence and 10 Wisdom points |
Active Skills[]
Skill Name | Requirements | Cooldown | Duration | Description | Maximum Points |
---|---|---|---|---|---|
Regen All | Level 10 | 2m | ~1:31 to ~3:14 | Grants increased HP/MP regen to you and those in your nearby party with an increasing duration. WARNING: Currently there is a conflict between regen all and inner strength so use 1 or the other. | 5 |
Inner Strength | Level 10 | 4m | 6m | Each point enhances the caster's Damage, Spirit, and Armor by 3% for six minutes. WARNING: Currently there is a conflict between regen all and inner strength so use 1 or the other. | 4 |
Spells[]
Level | Spell Name | Type | Element | Description |
---|---|---|---|---|
1 | Minor Medri | Aid | Spirit | Provides minor healing to the target. |
Magnus Sanatio | Aid | Spirit | Is an aid spell that cures its target of poison. | |
Throw/Shoot | Skill | Allows the caster to throw or shoot if wielding an appropriate weapon. | ||
Shoot Arrow | Skill | Shoots an arrow from a bow. | ||
2 | Obstar Malus | Damage | Spirit | Damages vulnerable undead creatures. |
Tueri | Buff | Energy | Provides armor to the caster. | |
Vis Medri | Aid | Spirit | Provides healing and a second chance at life to targeted allies. | |
Incantare | Other | Spirit | Can charm a creature, causing it to fight on the caster's side. | |
Emissarius | Other | Spirit | Senses the presence of evil entities nearby. | |
Emissarius Nex | Other | Spirit | Reveals the locations of the last three player killers of the target. | |
3 | Minor Flamma | Damage | Fire | Inflicts minor burning damage on the target. |
Minor Veloticus | Buff | Energy | Increases the movement and attack speed of the target. | |
Minor Stupefacere | Debuff | Shadow | Applies a minor stupefying effect that makes the target easier to hit and more prone to miss. | |
Double Slice | Skill | Battle Move | Performs two quick slicing attacks. | |
Nonne Sera | Other | Energy | Magically unlocks chests. | |
4 | Nocte Visus | Aid | Shadow | Enhances the caster's vision in the dark and allows them to see magically concealed foes. |
5 | Omnimultum Tueri | Buff | Spirit | Provides armor to the caster and their allies. |
Contra Magicus | Debuff | Shadow | Dispels magical effects from the target. | |
Attack Run | Skill | Increases movement speed to the target for a charging attack. | ||
Double Stab | Skill | Battle Move | Executes two rapid stabbing attacks. | |
6 | Minor Extrudere | Buff | Spirit | Creates a magical barrier for the caster. |
Contra Visus | Aid | Shadow | Grants invisibility to the caster. | |
7 | Maximus Robur | Buff | Energy | Significantly increases the strength of the target. |
8 | Spin Attack | Skill | Executes a spinning attack to strike multiple nearby enemies. | |
Sensus Probus | Other | Spirit | Allows the caster to sense the alignment of the target. | |
Mutatio Nimbus | Other | Energy | Transforms the caster into a cloud, allowing them to pass through some objects and enemies. | |
10 | Shield Bash | Skill | Battle Move | Strikes with a shield. |
Sensus Scientia | Other | Spirit | Allows the caster's to sense good and evil entities nearby. | |
12 | Spirit Run | Skill | Focuses spirit energy for a charging dash that passes through foes. | |
Pergere Trans | Other | Energy | Teleports the caster a short distance away. | |
14 | Noxa Tueri | Buff | Energy | Creates a shield on the caster that damages enemies when they hit. |
Back Spin | Skill | Battle Move | Executes a flourishing back spin attack to strike an enemy. |