Xenimus Wiki


Paladin[]

Overview[]

The Paladin is a holy warrior of the light side dedicated to righteousness and justice. They excel in physical combat, using their Strength and Divine powers to wield any weapon in one hand and cast spells that can enhance party members' armor and regeneration. They have access to the Learned, Melee, Paladin, and PvP skill tabs.

Currently the Suggested End-Game stats for a Paladin are as follows: Strength XX, Agility 30, Constitution 30-40, Intelligence 12, Wisdom 12

Statistics[]

Playable Races[]

Proficiencies[]

Multiple Enemy Spells[]

  • Spin Attack: Executes a spinning attack to strike multiple nearby enemies.
    • Range: Close
    • Maximum number of foes hit: Unlimited
    • Learned at Level 8.
    • The cast speed is determined by base Agility and increases at xx,25, and 29. One handed weapons (excluding daggers) spin at a faster rate than 2 handed weapons, but have a smaller AoE.
  • Spirit Run: Focuses energy to dash forward passing through any enemies and dealing damage to those in the path.
    • Range: Medium
    • Maximum number of foes hit: Unlimited
    • Learned at Level 12.
  • Obstar Malus: Damages vulnerable undead creatures.
    • Range: Long
    • Maximum number of foes hit: Unlimited
    • Learned at Level 2.

Traversal Spells[]

  • Attack Run
  • Spirit Run
  • Mutatio Nimbus
  • Pregere Trans

Passive Skills[]

Skill Name Requirements Statistic Description Maximum Points
Armor None Wisdom Each point increases the armor from spells by 2%. Starts at 6 and increases by 1 for every additional 10 Wisdom points
Critical Hit None Strength Each point increases the chance of a Critical Hit by 1%. Starts at 6 and increases by 1 for every additional 10 Strength points
Rage Chance None Constitution Each point increases the chance of triggering Rage by 1%. Starts at 6 and increases by 1 for every additional 10 Constitution points
Shield Mastery Level 10 and 5 points in Shield Strength, Agility Increases the chance to block any melee or arrow attack when using a shield by 1% per point. Starts at 6 and increases by 1 for every additional 10 Strength and 10 Agility points
Weapon Mastery Level 20 and 8 points in Weapon Tactics Intelligence, Wisdom Each point increases the chance to hit with any weapon by 1%. Starts at 11 and increases by 1 for every additional 10 Intelligence and 10 Wisdom points

Active Skills[]

Skill Name Requirements Cooldown Duration Description Maximum Points
Regen All Level 10 2m ~1:31 to ~3:14 Grants increased HP/MP regen to you and those in your nearby party with an increasing duration. WARNING: Currently there is a conflict between regen all and inner strength so use 1 or the other. 5
Inner Strength Level 10 4m 6m Each point enhances the caster's Damage, Spirit, and Armor by 3% for six minutes. WARNING: Currently there is a conflict between regen all and inner strength so use 1 or the other. 4

Spells[]

Level Spell Name Type Element Description
1 Minor Medri Aid Spirit Provides minor healing to the target.
Magnus Sanatio Aid Spirit Is an aid spell that cures its target of poison.
Throw/Shoot Skill Allows the caster to throw or shoot if wielding an appropriate weapon.
Shoot Arrow Skill Shoots an arrow from a bow.
2 Obstar Malus Damage Spirit Damages vulnerable undead creatures.
Tueri Buff Energy Provides armor to the caster.
Vis Medri Aid Spirit Provides healing and a second chance at life to targeted allies.
Incantare Other Spirit Can charm a creature, causing it to fight on the caster's side.
Emissarius Other Spirit Senses the presence of evil entities nearby.
Emissarius Nex Other Spirit Reveals the locations of the last three player killers of the target.
3 Minor Flamma Damage Fire Inflicts minor burning damage on the target.
Minor Veloticus Buff Energy Increases the movement and attack speed of the target.
Minor Stupefacere Debuff Shadow Applies a minor stupefying effect that makes the target easier to hit and more prone to miss.
Double Slice Skill Battle Move Performs two quick slicing attacks.
Nonne Sera Other Energy Magically unlocks chests.
4 Nocte Visus Aid Shadow Enhances the caster's vision in the dark and allows them to see magically concealed foes.
5 Omnimultum Tueri Buff Spirit Provides armor to the caster and their allies.
Contra Magicus Debuff Shadow Dispels magical effects from the target.
Attack Run Skill Increases movement speed to the target for a charging attack.
Double Stab Skill Battle Move Executes two rapid stabbing attacks.
6 Minor Extrudere Buff Spirit Creates a magical barrier for the caster.
Contra Visus Aid Shadow Grants invisibility to the caster.
7 Maximus Robur Buff Energy Significantly increases the strength of the target.
8 Spin Attack Skill Executes a spinning attack to strike multiple nearby enemies.
Sensus Probus Other Spirit Allows the caster to sense the alignment of the target.
Mutatio Nimbus Other Energy Transforms the caster into a cloud, allowing them to pass through some objects and enemies.
10 Shield Bash Skill Battle Move Strikes with a shield.
Sensus Scientia Other Spirit Allows the caster's to sense good and evil entities nearby.
12 Spirit Run Skill Focuses spirit energy for a charging dash that passes through foes.
Pergere Trans Other Energy Teleports the caster a short distance away.
14 Noxa Tueri Buff Energy Creates a shield on the caster that damages enemies when they hit.
Back Spin Skill Battle Move Executes a flourishing back spin attack to strike an enemy.