A player can increase his or her skills to become stronger. Some skills are learned through repetition, and others require the player to spend skill points to increase them.
Learned skills[]
Learned skills can only be increased through repetition. A player cannot use skill points to increase their learned skills.
- read runes
- A player with a high read runes skill will be able to use different types of scrolls and benefit from visiting beneficial shrines.
- swim
- A player with a low swim skill will frequently pause and take damage while swimming.
- pick lock
Melee skills[]
Melee skills increase the player's effectiveness with weapons or shields in melee combat.
- axes
- blunt weapons
- bows
- daggers
- swords
- 2 handed weapons
- shield
- daze
- thrust
- bleed
- defense tactics
- weapon tactics
Class skills[]
Each class has its own set of class-specific skills. While some skills are shared between similar classes, many are unique to one class.
Disclaimer: Skills below are from were collected by Charels Martel on Xenimus 1 and are similar to the Xenimus 2 skills, but numbers may vary.
Light path gets to pick:
Warrior - Special Skills: Rage Chance, Ferocious Hit, Sure Hit, Beserk, Weapon Mastery, Defense Mastery, Fierce Warrior, Resist Magic
Ranger - Special Skills: Hide, Lethal, Archery, Dodge, Intensity, Weapon Mastery, Defense Mastery, Archery Mastery
Paladin - Special Skills: Rage Chance, Ferocious Hit, Armor, Regen All, Inner Strength, Weapon Mastery, Shield Mastery
Cleric - Special Skills: Corrupt Armor, Critical Energy, Resist Mastery
Wizard - Special Skills: Damage Shield, Spell Power, Resist Mastery
Warlock/Witch - Special Skills: Shadow Power, Leech, Resist Mastery
Druid - Special Skills: Dull Senses, Critical Magic, Resist Mastery
Darkwar - Special Skills: Hide, Focused Attack, Breaker, Lethal, Burn, Weapon Mastery, Defense Mastery
Dark path gets to pick:
Warrior - Special Skills: Rage Chance, Ferocious Hit, Sure Hit, Berserk, Weapon Mastery, Defense Mastery, Fierce Warrior, Resist Magic
Ranger - Special Skills: Hide, Lethal, Archery, Dodge, Intensity, Weapon Mastery, Defense Mastery, Archery Mastery
Dark Paladin - Special Skills: Rage Chance, Ferocious Hit, Armor, Regen All, Inner Strength, Weapon Mastery, Shield Mastery
Diabolist - Special Skills: Disintegration, Intensify, Resist Mastery
Wizard - Special Skills: Damage Shield, Spell Power, Resist Mastery
Warlock/Witch - Special Skills: Shadow Power, Leech, Resist Mastery
Druid - Special Skills: Dull Senses, Critical Magic, Resist Mastery (Only Dark Elfs may choose this class)
Darkwar - Special Skills: Hide, Focused Attack, Breaker, Lethal, Burn, Weapon Mastery, Defense Mastery
Class Skills List[]
Archery - Bonus 1% chance to hit and 3% more damage. Max Points: XX, Based on Agility, Each skill point added increases bonus % chance by 1 and % more damage by 3.
Archery Mastery - 1% Bonus to hit and damage. Max Points: XX, Based on Agility, Requirements: level 20, 7 skill points in: Bows
Berserk - Bonus 20% speed for 5 seconds. Cooldown: 3 Minutes, Max Points: 4, Requirements: level 10, 1 skill point to unlock, additional skill points increase the duration by 5 seconds. (Note: this has a diminishing mechanic)
Breaker - 60% chance to remove buffs from attackers and 20% resists for 3 seconds. Cooldown: 5minutes, Max Points 5, Requirements: level 10, 1 skill point to unlock, additional skill points increase the duration by 3 seconds.
Burn - Bonus 2% more fire spell damage. Max Points X, Based on Intelligence, Each skill point added increases bonus % by 2.
Corrupt Armor - A 1 minute affect that causes any attacker to have a 30% armor and 12% resist debuff for 30 seconds. Cooldown: 6 minutes, Max Points: 5, Requirements: level 10, 1 skill point to unlock, additional skill points increase the affect by 1 minute.
Critical Magic - Spells will have a 1% chance to do 30% more damage. Max Points: 5, Requirements: 1 skill point to unlock, additional skill points increases the % by 1.
Critical Energy - Energy damage spells will have a 1% chance to do 30% more damage. Max Points: 4, Requirements: None
Damage Shield - Damage shield is 10% stronger for 1 minutes. Cooldown: 5 minutes, Max Points: 5, Requirements: level 10, 1 skill point to unlock, additional skill points increases the duration by 1 minute.
Defense Mastery - Bonus 1% chance to defend an attack. Max Points XX, Based on Intelligence & Wisdom, Requirements: Level 20, 8 skill points in: Defense Tactics
Disintegration - A 1 minute affect that causes any attack to disintegrate 4% per second for 15 seconds. Cooldown: 6 minutes, xxxx Each skill point you put into this increases the buff duration by 1 minute to a maximum of 5 skills points giving a total of 5 minutes duration. If you loose an almus or die, you have to wait up to 6 minutes to recast this on yourself.
Dodge - You will dodge the next 3 times you are attacked. (cancels with sure hit) Cooldown: 3 minutes, Max Points: 4, Requirements: level 10, 1 skill point to unlock, additional skill points increases the number of attacks dodged by 3.
Dull Senses - A 1 minute affect on you and your pets that causes any attacker to have a -15% chance to hit and 10% chance for spells to fail for 1 minute. Cooldown: 6 minutes, Max Points: 5, Requirements: level 10, 1 skill point to unlock, additional skill points increases the duration by 1 minute.
Ferocious Hit - Bonus 0% ferocious hit chance, (Ferocious hit is a critical hit for more damage) Max Points: XX, Based on Strength, Each skill points increase % by 2.
Fierce Warrior - Bonus 3% damage, 4% resist magic, 4% armor, for 6 minutes. Cooldown: 5minutes, Max Points: 4, Requirements: level 10, 1 skill point to unlock, additional skill points increase bonus damage % by 3, resist magic % by 4 and armor % by 4.
Focused Attack - 1 hits with bonus damage, 3% damage on your first hit decreasing by 3% per hit. Cooldown: 3minutes, Max Points: 5, Requirements: level 10
Hide - Allows you to move further away from objects and stay hidden. Max Points: 5, Requires 1 skill point to unlock.
Intensity - Bonus 20 to hit and defend, and 10% attack speed for 3 seconds. Cooldown 5 minutes, Max Points: 4, Requirements: level 10, 1 skill point to unlock, additional skill points increases the duration by 3 seconds.
Intensify - 1% increase to disintegration amount. Max points: 3. Requirements: 1 skill point to unlock, Additional skill points increase % by 1.
Lethal - Bonus 2% chance to get a lethal attack. Max Points X, Based on Agility, Additional skill points increase % by 2.
Leech - 5% of next 3 spells damage is returned as health. Cooldown: 3 minutes, Max Points: 5, Requirements: level 10, 1 skill point to unlock, additional skill points increases the % by 5.
Rage Chance - Bonus 1% rage chance. (Rage is a faster attack) Max Points: X, Based on Constitution, Each skill point increases % by 1.
Resist Magic - Bonus 1% resistance to all forms of magic. Max points X, Based on Constitution, Each skill point increases % by 1.
Resist Mastery- Bonus 1% resistance to all forms of magic. Max Points XX, Based on Intelligence & Wisdom, Requirements: level 20, 20 skill points in: Individual Resists Tree.
Shadow Power - All damage over time spells are 20% stronger for 1 minutes. Cooldown: 6 minutes, Max Points: 5, Requirements: level 10, 1 skill point to unlock, additional skill points increases the duration by 1 minute.
Spell Power - Extra 4% damage on your next 3 spells. Cooldown: 3 minutes, Max Points: 4, Requirements: level 10, 1 skill point to unlock, additional skill points increases the % by 4.
Sure Hit - You will not miss on your next 3 attacks. (cancels with dodge) Cooldown: 3 minutes, Max Points: 4, Requirements: level 10, 1 skill point to unlock, Additional skill points increase the numbers of attacks by 3 per point.
Weapon Mastery - Bonus 1% chance to hit with any weapon. Max Points XX, Based on Intelligence & Wisdom, Requirements: level 20, 8 skill points in: Weapon Tactics
PvP skills[]
PvP skills can only be increased by earning PvP points through player versus player combat.
- health
- magic
- maximus
- reditus
- non drop
- revenge