Learned skills[]
Learned skills can only be increased through repetition. A player cannot use skill points to increase their learned skills.
Read Runes[]
- A high read runes skill will allow the use different types of scrolls and allow permanent statistic increases from reaching the end of the shrines to read the secret runes located at each. Successfully using scrolls will slowly increase the Read Runes skill to a cap of 25. Battle scrolls have the lowest read and are used to initially train the skill.
Swim[]
- A low swim skill will frequently pause and take damage while swimming. It can be increased by actively swimming in deep water.
Pick lock[]
- Practicing this skill will reduce the level of key required for opening locked chests. (This skill is listed for all classes, but it can only be increased by the Ranger and Darkwar classes.)
Upgradeable Skills[]
Upgradable skills can use skill points that are awarded with each level and when a player completes a statistic shrine. These skill points can be placed into the skills located in the available skill tabs which can vary by class. These are usually governed by one or two statistics which determine the maximum skill points that can be invested into a skill.
Single stat skills start with a base maximum of 5 and increase by 1 for every 10 points beyond 0 in it's corresponding statistic. Since every character starts with at least 10 points in all stats the maximum points start at 6 and continue to grow for each additional 10 points. For example you create a Warrior with 20 starting Strength its Axes skill would have a maximum of 7. Ex: [5+(20/10)] =7
Current Theory: Dual Stat skills start with a base maximum of 10, but the maximum points can increase for each 15 points beyond 0 invested into both. So if you had a Ranger with Defense Mastery skill and 20 intel and 10 wisdom it would have a maximum of 12 for Defense Mastery Ex. 10+[(20+10)/15]
Melee skills[]
Melee skills increase the player's effectiveness with weapons or shields in melee combat.
Passive Skills[]
Skill Name | Requirements | Statistic | Description | Maximum Points | |
---|---|---|---|---|---|
Axes | None | Strength | Increases chance to hit and damage by 1% | 5 (+1 for every 10 Points of Strength) | |
Blunt Weapons | None | Strength | Increases chance to hit and damage by 1% | 5 (+1 for every 10 Points of Strength) | |
Two Handed Weapons | None | Strength | Increases chance to hit and damage by 1% | 5 (+1 for every 10 Points of Strength) | |
Shield | None | None | Increases chance to block with a shield by 1% | 5 | |
Daze | Level 10 | Strength | 1% chance for Blunt or Two Handed Weapons to daze the enemy causing them to miss their next attack or spell | 5 (+1 for every 10 Points of Strength) | |
Daggers | None | Agility | Increases chance to hit and damage by 1% | 5 (+1 for every 10 Points of Agility) | |
Swords | None | Agility | Increases chance to hit and damage by 1% | 5 (+1 for every 10 Points of Agility) | |
Bows | None | Agility | Increases chance to hit and damage by 1% | 5 (+1 for every 10 Points of Agility) | |
Bleed | Level 10 | Agility | 1% chance to inflict bleed DOT for 40% more damage with any 1 handed sword or axe. | 5 (+1 for every 10 Points of Agility) | |
Thrust | Agility | 1% chance for daggers and short swords to deal an additional 8% damage. | 5 (+1 for every 10 Points of Agility) | ||
Defense Tactics | Level 15 | Strength and Agility | Bonus 1% chance to defend an attack | 6 (Increases based on Str/Agil above 10.) | |
Weapon Tactics | Level 15 | Strength and Agiity | Bonus 1% chance to hit with any weapon type. | 6 (Increases based on Str/Agil above 10.) |
Magic skills[]
Passive Skills[]
Active Skills[]
Resistance skills[]
The caster classes receive access to this skill tab. Typically it is advised to invest in Shadow and Energy first since most pve casters use Shadow or Energy Spells. The lower priority for pve would be Spirit, Fire, and least is Ice. In PvP players will try to use off-type spells to find gaps in common pve resistances.
Class skills[]
Each class has its own set of class-specific skills. While some skills are shared between similar classes, many are unique to one class.
Disclaimer: Skills below are from were collected by Charels Martel on Xenimus 1 and are similar to the Xenimus 2 skills, but numbers may vary.
Warrior - Special Skills: Rage Chance, Ferocious Hit, Sure Hit, Beserk, Weapon Mastery, Defense Mastery, Fierce Warrior, Resist Magic
Ranger - Special Skills: Hide, Lethal, Archery, Dodge, Intensity, Weapon Mastery, Defense Mastery, Archery Mastery
Paladin - Special Skills: Rage Chance, Ferocious Hit, Armor, Regen All, Inner Strength, Weapon Mastery, Shield Mastery
Cleric - Special Skills: Corrupt Armor, Critical Energy, Resist Mastery
Wizard - Special Skills: Damage Shield, Spell Power, Resist Mastery
Warlock/Witch - Special Skills: Shadow Power, Leech, Resist Mastery
Druid - Special Skills: Dull Senses, Critical Magic, Resist Mastery
Darkwar - Special Skills: Hide, Focused Attack, Breaker, Lethal, Burn, Weapon Mastery, Defense Mastery
Dark Paladin - Special Skills: Rage Chance, Ferocious Hit, Armor, Regen All, Inner Strength, Weapon Mastery, Shield Mastery
Diabolist - Special Skills: Disintegration, Intensify, Resist Mastery
Class Skills List[]
Archery - Bonus 1% chance to hit and 3% more damage. Max Points: XX, Based on Agility, Each skill point added increases bonus % chance by 1 and % more damage by 3.
Archery Mastery - 1% Bonus to hit and damage. Max Points: XX, Based on Agility, Requirements: level 20, 7 skill points in: Bows
Berserk - Bonus 20% speed for 5 seconds. Cooldown: 3 Minutes, Max Points: 4, Requirements: level 10, 1 skill point to unlock, additional skill points increase the duration by 5 seconds. (Note: this has a diminishing mechanic)
Breaker - 60% chance to remove buffs from attackers and 20% resists for 3 seconds. Cooldown: 5minutes, Max Points 5, Requirements: level 10, 1 skill point to unlock, additional skill points increase the duration by 3 seconds.
Burn - Bonus 2% more fire spell damage. Max Points X, Based on Intelligence, Each skill point added increases bonus % by 2.
Corrupt Armor - A 1 minute affect that causes any attacker to have a 30% armor and 12% resist debuff for 30 seconds. Cooldown: 6 minutes, Max Points: 5, Requirements: level 10, 1 skill point to unlock, additional skill points increase the affect by 1 minute.
Critical Magic - Spells will have a 1% chance to do 30% more damage. Max Points: 5, Requirements: 1 skill point to unlock, additional skill points increases the % by 1.
Critical Energy - Energy damage spells will have a 1% chance to do 30% more damage. Max Points: 4, Requirements: None
Damage Shield - Damage shield is 10% stronger for 1 minutes. Cooldown: 5 minutes, Max Points: 5, Requirements: level 10, 1 skill point to unlock, additional skill points increases the duration by 1 minute.
Defense Mastery - Bonus 1% chance to defend an attack. Max Points XX, Based on Intelligence & Wisdom, Requirements: Level 20, 8 skill points in: Defense Tactics
Disintegration - A 1 minute affect that causes any attack to disintegrate 4% per second for 15 seconds. Cooldown: 6 minutes, xxxx Each skill point you put into this increases the buff duration by 1 minute to a maximum of 5 skills points giving a total of 5 minutes duration. If you loose an almus or die, you have to wait up to 6 minutes to recast this on yourself.
Dodge - You will dodge the next 3 times you are attacked. (cancels with sure hit) Cooldown: 3 minutes, Max Points: 4, Requirements: level 10, 1 skill point to unlock, additional skill points increases the number of attacks dodged by 3.
Dull Senses - A 1 minute affect on you and your pets that causes any attacker to have a -15% chance to hit and 10% chance for spells to fail for 1 minute. Cooldown: 6 minutes, Max Points: 5, Requirements: level 10, 1 skill point to unlock, additional skill points increases the duration by 1 minute.
Ferocious Hit - Bonus 0% ferocious hit chance, (Ferocious hit is a critical hit for more damage) Max Points: XX, Based on Strength, Each skill points increase % by 2.
Fierce Warrior - Bonus 3% damage, 4% resist magic, 4% armor, for 6 minutes. Cooldown: 5minutes, Max Points: 4, Requirements: level 10, 1 skill point to unlock, additional skill points increase bonus damage % by 3, resist magic % by 4 and armor % by 4.
Focused Attack - 1 hits with bonus damage, 3% damage on your first hit decreasing by 3% per hit. Cooldown: 3minutes, Max Points: 5, Requirements: level 10
Hide - Allows you to move further away from objects and stay hidden. Max Points: 5, Requires 1 skill point to unlock.
Intensity - Bonus 20 to hit and defend, and 10% attack speed for 3 seconds. Cooldown 5 minutes, Max Points: 4, Requirements: level 10, 1 skill point to unlock, additional skill points increases the duration by 3 seconds.
Intensify - 1% increase to disintegration amount. Max points: 3. Requirements: 1 skill point to unlock, Additional skill points increase % by 1.
Lethal - Bonus 2% chance to get a lethal attack. Max Points X, Based on Agility, Additional skill points increase % by 2.
Leech - 5% of next 3 spells damage is returned as health. Cooldown: 3 minutes, Max Points: 5, Requirements: level 10, 1 skill point to unlock, additional skill points increases the % by 5.
Rage Chance - Bonus 1% rage chance. (Rage is a faster attack) Max Points: X, Based on Constitution, Each skill point increases % by 1.
Resist Magic - Bonus 1% resistance to all forms of magic. Max points X, Based on Constitution, Each skill point increases % by 1.
Resist Mastery- Bonus 1% resistance to all forms of magic. Max Points XX, Based on Intelligence & Wisdom, Requirements: level 20, 20 skill points in: Individual Resists Tree.
Shadow Power - All damage over time spells are 20% stronger for 1 minutes. Cooldown: 6 minutes, Max Points: 5, Requirements: level 10, 1 skill point to unlock, additional skill points increases the duration by 1 minute.
Spell Power - Extra 4% damage on your next 3 spells. Cooldown: 3 minutes, Max Points: 4, Requirements: level 10, 1 skill point to unlock, additional skill points increases the % by 4.
Sure Hit - You will not miss on your next 3 attacks. (cancels with dodge) Cooldown: 3 minutes, Max Points: 4, Requirements: level 10, 1 skill point to unlock, Additional skill points increase the numbers of attacks by 3 per point.
Weapon Mastery - Bonus 1% chance to hit with any weapon. Max Points XX, Based on Intelligence & Wisdom, Requirements: level 20, 8 skill points in: Weapon Tactics
PvP skills[]
PvP skills can only be increased by earning PvP points through player versus player combat.