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A player can increase his or her skills to become stronger. Some skills are learned through repetition, and others require the player to spend skill points to increase them.

Learned skills[]

Learned skills can only be increased through repetition. A player cannot use skill points to increase their learned skills.

  • read runes
    • A player with a high read runes skill will be able to use different types of scrolls and benefit from visiting beneficial shrines.
  • swim
    • A player with a low swim skill will frequently pause and take damage while swimming.
  • pick lock

Melee skills[]

Melee skills increase the player's effectiveness with weapons or shields in melee combat.

  • axes
  • blunt weapons
  • bows
  • daggers
  • swords
  • 2 handed weapons
  • shield
  • daze
  • thrust
  • bleed
  • defense tactics
  • weapon tactics

Class skills[]

Each class has its own set of class-specific skills. While some skills are shared between similar classes, many are unique to one class.

Disclaimer: Skills below are from were collected by Charels Martel on Xenimus 1 and are similar to the Xenimus 2 skills, but numbers may vary.

Light path gets to pick:

Warrior - Special Skills: Rage Chance, Ferocious Hit, Sure Hit, Beserk, Weapon Mastery, Defense Mastery, Fierce Warrior, Resist Magic

Ranger - Special Skills: Hide, Lethal, Archery, Dodge, Intensity, Weapon Mastery, Defense Mastery, Archery Mastery

Paladin - Special Skills: Rage Chance, Ferocious Hit, Armor, Regen All, Inner Strength, Weapon Mastery, Shield Mastery

Cleric - Special Skills: Corrupt Armor, Critical Energy, Resist Mastery

Wizard - Special Skills: Damage Shield, Spell Power, Resist Mastery

Warlock/Witch - Special Skills: Shadow Power, Leech, Resist Mastery

Druid - Special Skills: Dull Senses, Critical Magic, Resist Mastery

Darkwar - Special Skills: Hide, Focused Attack, Breaker, Lethal, Burn, Weapon Mastery, Defense Mastery

Dark path gets to pick:

Warrior - Special Skills: Rage Chance, Ferocious Hit, Sure Hit, Berserk, Weapon Mastery, Defense Mastery, Fierce Warrior, Resist Magic

Ranger - Special Skills: Hide, Lethal, Archery, Dodge, Intensity, Weapon Mastery, Defense Mastery, Archery Mastery

Dark Paladin - Special Skills: Rage Chance, Ferocious Hit, Armor, Regen All, Inner Strength, Weapon Mastery, Shield Mastery

Diabolist - Special Skills: Disintegration, Intensify, Resist Mastery

Wizard - Special Skills: Damage Shield, Spell Power, Resist Mastery

Warlock/Witch - Special Skills: Shadow Power, Leech, Resist Mastery

Druid - Special Skills: Dull Senses, Critical Magic, Resist Mastery (Only Dark Elfs may choose this class)

Darkwar - Special Skills: Hide, Focused Attack, Breaker, Lethal, Burn, Weapon Mastery, Defense Mastery

Class Skills List[]

Archery - Bonus 1% chance to hit and 3% more damage. Max Points: XX, Based on Agility, Each skill point added increases bonus % chance by 1 and % more damage by 3.

Archery Mastery - 1% Bonus to hit and damage. Max Points: XX, Based on Agility, Requirements: level 20, 7 skill points in: Bows

Berserk - Bonus 20% speed for 5 seconds. Cooldown: 3 Minutes, Max Points: 4, Requirements: level 10, 1 skill point to unlock, additional skill points increase the duration by 5 seconds. (Note: this has a diminishing mechanic)

Breaker - 60% chance to remove buffs from attackers and 20% resists for 3 seconds. Cooldown: 5minutes, Max Points 5, Requirements: level 10, 1 skill point to unlock, additional skill points increase the duration by 3 seconds.

Burn - Bonus 2% more fire spell damage. Max Points X, Based on Intelligence, Each skill point added increases bonus % by 2.

Corrupt Armor - A 1 minute affect that causes any attacker to have a 30% armor and 12% resist debuff for 30 seconds. Cooldown: 6 minutes, Max Points: 5, Requirements: level 10, 1 skill point to unlock, additional skill points increase the affect by 1 minute.

Critical Magic - Spells will have a 1% chance to do 30% more damage. Max Points: 5, Requirements: 1 skill point to unlock, additional skill points increases the % by 1.

Critical Energy - Energy damage spells will have a 1% chance to do 30% more damage. Max Points: 4, Requirements: None

Damage Shield - Damage shield is 10% stronger for 1 minutes. Cooldown: 5 minutes, Max Points: 5, Requirements: level 10, 1 skill point to unlock, additional skill points increases the duration by 1 minute.

Defense Mastery - Bonus 1% chance to defend an attack. Max Points XX, Based on Intelligence & Wisdom, Requirements: Level 20, 8 skill points in: Defense Tactics

Disintegration - A 1 minute affect that causes any attack to disintegrate 4% per second for 15 seconds. Cooldown: 6 minutes, xxxx Each skill point you put into this increases the buff duration by 1 minute to a maximum of 5 skills points giving a total of 5 minutes duration. If you loose an almus or die, you have to wait up to 6 minutes to recast this on yourself.

Dodge - You will dodge the next 3 times you are attacked. (cancels with sure hit) Cooldown: 3 minutes, Max Points: 4, Requirements: level 10, 1 skill point to unlock, additional skill points increases the number of attacks dodged by 3.

Dull Senses - A 1 minute affect on you and your pets that causes any attacker to have a -15% chance to hit and 10% chance for spells to fail for 1 minute. Cooldown: 6 minutes, Max Points: 5, Requirements: level 10, 1 skill point to unlock, additional skill points increases the duration by 1 minute.

Ferocious Hit - Bonus 0% ferocious hit chance, (Ferocious hit is a critical hit for more damage) Max Points: XX, Based on Strength, Each skill points increase % by 2.

Fierce Warrior - Bonus 3% damage, 4% resist magic, 4% armor, for 6 minutes. Cooldown: 5minutes, Max Points: 4, Requirements: level 10, 1 skill point to unlock, additional skill points increase bonus damage % by 3, resist magic % by 4 and armor % by 4.

Focused Attack - 1 hits with bonus damage, 3% damage on your first hit decreasing by 3% per hit. Cooldown: 3minutes, Max Points: 5, Requirements: level 10

Hide - Allows you to move further away from objects and stay hidden. Max Points: 5, Requires 1 skill point to unlock.

Intensity - Bonus 20 to hit and defend, and 10% attack speed for 3 seconds. Cooldown 5 minutes, Max Points: 4, Requirements: level 10, 1 skill point to unlock, additional skill points increases the duration by 3 seconds.

Intensify - 1% increase to disintegration amount. Max points: 3. Requirements: 1 skill point to unlock, Additional skill points increase % by 1.

Lethal - Bonus 2% chance to get a lethal attack. Max Points X, Based on Agility, Additional skill points increase % by 2.

Leech - 5% of next 3 spells damage is returned as health. Cooldown: 3 minutes, Max Points: 5, Requirements: level 10, 1 skill point to unlock, additional skill points increases the % by 5.

Rage Chance - Bonus 1% rage chance. (Rage is a faster attack) Max Points: X, Based on Constitution, Each skill point increases % by 1.

Resist Magic - Bonus 1% resistance to all forms of magic. Max points X, Based on Constitution, Each skill point increases % by 1.

Resist Mastery- Bonus 1% resistance to all forms of magic. Max Points XX, Based on Intelligence & Wisdom, Requirements: level 20, 20 skill points in: Individual Resists Tree.

Shadow Power - All damage over time spells are 20% stronger for 1 minutes. Cooldown: 6 minutes, Max Points: 5, Requirements: level 10, 1 skill point to unlock, additional skill points increases the duration by 1 minute.

Spell Power - Extra 4% damage on your next 3 spells. Cooldown: 3 minutes, Max Points: 4, Requirements: level 10, 1 skill point to unlock, additional skill points increases the % by 4.

Sure Hit - You will not miss on your next 3 attacks. (cancels with dodge) Cooldown: 3 minutes, Max Points: 4, Requirements: level 10, 1 skill point to unlock, Additional skill points increase the numbers of attacks by 3 per point.

Weapon Mastery - Bonus 1% chance to hit with any weapon. Max Points XX, Based on Intelligence & Wisdom, Requirements: level 20, 8 skill points in: Weapon Tactics

PvP skills[]

PvP skills can only be increased by earning PvP points through player versus player combat.

  • health
  • magic
  • maximus
  • reditus
  • non drop
  • revenge
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